Advanced Roblox Scripting Tutorial #14 – Animation (Beginner to Pro 2019)

Advanced Roblox Scripting Tutorial #14 – Animation (Beginner to Pro 2019)

Hey guys! Welcome back to another roblox scripting tutorial. In today’s video I am going to be teaching you about animations and the animation editor in roblox. This is a very easy tutorial and there honestly isn’t much scripting so it should be pretty easy to follow. Anyways enjoy!

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Alex
Alex

Hi, I'm Alex! I've been obsessed with Roblox ever since I first started playing at the age of 15. Now at 25, Roblox is still my number one hobby and passion.

When I'm not working my day job, you can find me gaming for hours on end, playing and creating all kinds of imaginative worlds. I love participating in building challenges and mini-games with friends. My favorite thing is designing intricate obstacle courses and racing tracks.

I run a Roblox gaming website where I post articles, guides, and tips about my gameplay and creations. I provide tricks and advice for fellow adult gamers and try to keep things entertaining with my fun writing style.

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9 Comments

  1. I want to make a dragonball game
    I want the kameha animation first(i already have the animation)
    What i want is when i hold the z key the kameha animation will play and stay when i hold the z key then if i release the z key it will play an another animation.
    I just want to make an simple kameha can you make like a tutorial? Thanks

  2. yall if ur watching this today do not write the animation objects in the local script and instead write them in the invoke event in the global script (when using remote events or remote functions)

  3. animation wont work local

    chopz = script.Animation

    wait(2)

    local plr = game.Players.LocalPlayer

    local char = plr.Character

    local hum = char.Humanoid

    local animationtrack = hum:Loadanimation(chopz)

    animationtrack:Play()

    while true do

    wait(1.35)

    animationtrack:Play()

    end

  4. Thx it works. At first I thought it wouldn't though, using hum:LoadAnimation(anim) didn't show any similar key words.

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