How to Make A Roblox Plugin (2020 Tutorial)

How to Make A Roblox Plugin (2020 Tutorial)

Hey guys! welcome back to a brand new roblox scripting tutorial. In today’s video I am going to be teaching you guys how to make a roblox plugin, or how to make a plugin in roblox. It’s actually a lot simpler than you think. If this helps you out then be sure to leave a like and subscribe for more awesome roblox studio tutorials!

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Alex
Alex

Hi, I'm Alex! I've been obsessed with Roblox ever since I first started playing at the age of 15. Now at 25, Roblox is still my number one hobby and passion.

When I'm not working my day job, you can find me gaming for hours on end, playing and creating all kinds of imaginative worlds. I love participating in building challenges and mini-games with friends. My favorite thing is designing intricate obstacle courses and racing tracks.

I run a Roblox gaming website where I post articles, guides, and tips about my gameplay and creations. I provide tricks and advice for fellow adult gamers and try to keep things entertaining with my fun writing style.

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12 Comments

  1. –Settings

    local Waypoints = true –Set to true if you want to make it so the latest change gets undid when the undo buttons are pressed. (CTRL+Z)

    local WaypointText = "" –Must enable Waypoints for this to be available.

    local Description1 = "" –Put whatever you like in the string

    local Description2 = "" –Put whatever you like in the string

    local PluginIconURL = "" –Icon URL

    –Create Plugin

    local toolbar = plugin:CreateToolbar("") –Put whatever you like in the string

    local mainButton = toolbar:CreateButton(Description1, Description2, PluginIconURL)

    local CHS = game:GetService("ChangeHistoryService")

    –Plugin workings

    local function mainButtonClicked()

    if Waypoints == true then

    CHS:SetWaypoint(WaypointText)
    –Put your function in here
    else
    –Put same function in here (this one wont have the waypoint thing though)
    end

    end

    –Functions

    mainButton.Click:Connect(function()

    mainButtonClicked()

    end)
    –Heres the script. I changed it up a bit to make it a little more customizable.

  2. i have a question, if i make the plugin the same as in the video, and i cannot click on it (i mean it exists but i just cannot click on it to create a new script in server script service) what do i do

  3. You can also make an gui and insert it into the script an parenting it to the core gui if you click the button

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